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AI Insights · Timothy · April 2025

Top 5 Vikings Games Performance on Unified Platform in Netherlands Q1 2025

Explore the performance trends of top Vikings games in the Netherlands for Q1 2025 with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Vikings Games Performance on Unified Platform in Netherlands Q1 2025

The first quarter of 2025 saw varying performance trends for the top Vikings-themed games on a unified platform in the Netherlands. Here's a look at how these games fared in terms of downloads, revenue, and active users.

Viking Rise from IGG SINGAPORE PTE. LTD. experienced fluctuating weekly revenue, peaking at approximately $18.4K in late December. Downloads began at around 1.9K and gradually declined to 611 by the end of March. Active users showed a peak at 7K in early February, followed by a decline to about 5K by the end of the quarter.

Vikings: War of Clans PvP by Plarium LLC had a notable revenue peak of $6.4K at the start of the quarter, with fluctuations leading to $1.7K by the end. Downloads remained low, starting at 30 and ending at 33, while active users decreased from 111 to 80 over the quarter.

Vikingard by Orienjoy International Company Limited saw a revenue spike to $1.3K in late February, with a general decline in downloads from 88 to 55. Active users increased slightly from 96 to 137 by the quarter's end.

Lucky Buddies by Joyvoo Ltd. maintained a steady revenue, ranging from $86 to $146, despite having negligible downloads and no active user data reported.

Bad North: Jotunn Edition from Raw Fury had a stable revenue pattern, with a minor peak at $65 in January. Downloads remained low, ranging from 7 to 19, while active users slightly increased from 248 to 259 over the quarter.

These insights are based on data from Sensor Tower, where more detailed analytics are available for further exploration.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025